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Module
8 |
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Active
Audience Response
in a Media Culture |
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Audiences have assumed an increasingly active role in the media
culture. As noted in Module 4 in the discussion of “diffused
audiences” (Abercrombie & Longhurst, 1998), audiences
have become active performances through participation with the media.
They engage in fan-club chat exchanges about favorite television
programs. They burn music CDs and share those CDs with peers. They
participate in “blogging” on-line exchanges of opinions.
They organize viewing events around going to films or viewing at
home, such as “Super Bowl” parties. They visit theme
parks, attend concerts, or shop in malls, experiences that are highly
mediated by media. Through their participation with the media as
participatory spectacle, audiences are constructing modes of escape,
daydreams, and alternative identities (Abercrombie & Longhurst,
1998). |
Given their more active, interactive participation with media
researchers moved beyond the traditional “uses” or “cause/effect”
model of media studies described in Module 4 to study the particular
ways in which audiences experience the media in their everyday lives.
These researchers are particularly interested in “fan subcultures”
in which fans construct their identities and stances consistent
with the culture of, for example, a Star Trek fan club |
Summary
of fan subculture research
|
David
Morley: history of audience research
|
Reception
studies of media
|
These participatory uses of the media have become constitutive
of everyday life, as in the act of listening to the radio while
one works. Engagments in “mediascapes”(Abercrombie &
Longhurst, 1998; Attallah & Shade, 2002) as activities could
be characterized by a number of phenomena associated with audience
response and stances that could be studied in media ethnographies: |
Audience stances mediated by commercialism in a global
economy |
Because these “mediascapes” are shaped by commercialism
and commercial interests, audiences are socialized to adopt values
of consumerism as part of globalization driven by conglomerate media
corporations (Attallah & Shade, 2002). Simulations of different
cultural contexts are designed for commercial purposes as opposed
to providing actual experience of cultural difference. Visitors
in shops in Disney World representing different countries of the
world, unlike visitors to real countries, have no interaction with
the culture that produced the products sold in these shops (The
Project on Disney, 1995). As a result they may perceive the real
world as a “global marketplace…where goods flow freely
and are free exchanged” (p. 42), a distorted version of reality
in which people must produce products within the constraints of
economic forces and barriers. |
As a result of this commercialization, markers of class, race,
and gender become less important in defining one’s identity
than lifestyle or appearing “cool” through the uses
and display of products. This focuses audiences’ attention
on self-definition or the “project of the self” constructed
through appearing to be “cool” based on commodity use.
In order to learn what is considered to be “cool,” audiences
perceive the world as an “object of spectacle” in which
experiences are treated as part of seeing and being seen (Abercrombie
& Longhurst, 1998). Audiences adopt the stance of a “possessive
gaze” that focuses on surface images and brands associated
with “coolness.” For example, in the experience of shopping
at a mall, they perceive products in terms of how those products
will enhance their own image. That shopping experience is mediated
by advertising and brand images throughout stores designed to foster
that “possessive gaze” stance — for example, with
models wearing certain clothes or having shoppers participate in
“entertainment retail” uses of products. |
Advertisers and marketers targeting the adolescent market have
increasingly turned to ethnographic methods to study what adolescents
perceive to be “cool.” As documented in the PBS program,
Merchants of Cool, (entire
program on-line) they then use that information to
promote products by connecting those projects to images and practices
associated with “coolness.”
|
In commercialized virtual worlds, “reality” is often
mediated by the producers’ own ideological versions of history
and community, often masking complex cultural or political issues.
Members of The Project on Disney (1995) found that history in Epcot
exhibits in Disney World was portrayed primarily as a continuous
improvement of the world through technology and corporate agents
(who are also sponsors of the exhibits.) For example, in an exhibit
on “The Land” sponsored by Kraft, “no relationship
to the land other than commercial use by business is posited as
possible or event desirable” (p. 59). In an exhibit on “Universe
of Energy,” sponsored by Exxon, there is no reference to energy
shortages, oil spills, or solar power. Representations of American
history emphasize “unity” and “equality”
achieved through global capitalism while masking over references
to conflicts associated with gender, class, or race, or cross-cultural
differences between societies. The future is portrayed as a world
populated by intact, heterosexual families — “in ‘Tomorrowland
Theater’ the chorus tells us that ‘Disney World is a
wonderland for girls and boys and moms and dads’” (p.
69.) The prevailing narrative in these historical representations
is one of “capitalist expansion masquerading as science fiction
in which the heroes of the next century are not people but machines,
with faith placed not in courage but in technology” (p. 86). |
Participation in virtual worlds |
Audiences are devoting more time to participating in virtual
worlds. A survey by the Annenberg Public Policy Center (1999) found
that, on a daily basis, children ages 10-17 spend 2½ hours watching
television, and another 2 hours with video games, computers, music,
or the VCR. In the “mediascape,” there is a blurring
of the distinction between fiction and real in which audiences have
difficulty knowing what constitutes “reality” and what
constitutes “fiction.” For example, in responding to
“reality” television shows, they are viewing “real”
people engaged in staged events. They may respond to these people
as if they are “real,” yet also know that they are viewing
what could be a fictional, staged drama the accentuates sensationalized
conflicts for entertainment purposes. These leads to the popularity
of fan club experiences in which “real” fans adopt the
fictional roles of characters in programs. Star Trek fan
club members construct their own identities as “Trekkies”
by using the Star Trek register, wearing costumes, or display
their knowledge of programs or the actors’ and actresses’
personal lives (Jenkins’ (1992). Soap opera fans display pictures
of soap opera actors in their bedrooms, write letters to the actors,
or attend social events to meet the actors (Harrington & Bielby,
1995). |
One conception of the virtual is that it is a Xerox copy or “never
anything more than a pale imitation of the real: a mere simulation”
(Doel & Clarke, 1999). From this perceptive, the virtual may
never measure up to the complex reality it attempts to imitate.
This conception of the virtual as false imitation or approximation
of reality presupposes a correspondence theory of representation
— that artistic or technological forms need to bear some relationship
to reality, a questionable assumption. Another conception of the
virtual is that it is not a copy of reality, but is a more attractive
alternative to the everyday, hum-drum “lived” world
(Doel & Clarke, 1999). From this perspective, the virtual is
celebrated as an improvement over or even a solution to reality.
As Doel and Clarke note, “the virtual is to the real as the
perfect is to the imperfect. Here, it is the real that is figured
as partial, flawed, and lacking, while the virtual promises a rectification
and final resolution to come . . . sadly, reality
rarely suffices” (p. 268). For example, computer games based
on PlayStation2 are advertised as being more engaging than the reality
they are based on. This somewhat utopian conception of the virtual
is still based on the need to compare the virtual with the real.
A third conception posits the idea that the virtual is its own “hyper-reality”
(Baudrilland, 1994) divorced from any need to correspond or connect
to a “lived-world” reality — the idea that the
virtual creates it own form of reality (Doel & Clarke, 1999).
One problem with this conception is that, in attempting to define
a possible world of its own, it cannot ultimately divorce itself
from lived worlds. |
Through participation in on-line chat rooms or collaborative
computer games, students experience a sense of virtual community.
Many adolescents are turning away from the “represented”
worlds of much of broadcast media, which “created a world
awash in events but largely devoid of shared experiences”
(Travis, 1998), to participate in shared communal experiences of
interactive media. In these virtual worlds, they can also experiment
with different roles and stances by using alternative forms of language
without concern for the constraints of gender, class, race, age,
or disability markers that inhibit their participation in lived-world,
face-to-face interaction. |
Participants in virtual worlds may or may not be accountable
for any “real-world” consequences for their actions
in virtual worlds. They may adopt different identities because they
perceive no need, in a virtual world, to considering the consequences
of their actions. As Bill Teel, who runs a chat monitoring service
noted “In teen chat rooms, all the girls are cheerleaders
and all the boys have muscles…for the majority of kids, this
kind of fibbing is healthy, allowing kids to pretend to be whatever
they think is cool” (Santo, 2000, p. 9). Based on her extensive
study of MUD participants, Sherry Turkle (1996) found that “you
are who you pretend to be” by experimenting with different
identities/roles. She quotes one participant: |
You can completely redefine yourself if you want.
You can be the opposite sex. You can be more talkative. You can
be less talkative. Whatever. You can just be just be who you want
really, whoever you have the capacity to be. You don’t have
to worry about the slots other people put you in as much. It’s
easier to change the way people perceive you, because all they’ve
got is what you show them. They don’t look at your body and
make assumptions. They don’t hear your accent and make assumptions.
All they see is your words” (p. 158). |
Developing social connections |
In participating in sharing responses to texts, audiences experience
social connections to other actual or virtual audiences, connections
that convey to them they are part of a larger social network. For
example, some research on females’ responses to teen magazine
advice columns and quizzes argued that female readers were being
socialized to adopt traditional feminine values and function as
consumers of beauty-industry products (see Module 4). However, ethnographic
research by Currie (1999) found that not only were the advice columns
and quizzes the most frequently read sections of the magazines,
but also serve to foster sharing of problems with peers, creating
a sense of community with those peers. Currie (2003) notes that
the sharing of magazines between peers was a popular pastime. Currie
quotes one of her participants, 17-year-old Alexandra: |
“My friend loves doing the little surveys,
like the ‘Friends’ survey and stuff. She always gets
me to fill them out with her, or she’ll ask me questions and
we go through — actually, lately, we’ve been going through
them like crazy because it’s grad. So we’ve been all
going through those magazines you’ve listed, basically just
for style of grad dresses, and stuff like that.” (p. 252).
|
Audiences as communities |
In developing social connections through participation with the
media, audiences construct communities — either imagined or
real (Abercrombie & Longhurst, 1998) — whose beliefs and
values serve to define their own identities. Audiences of an evangelical
television program or a conservative talk show identify with the
imagined community of other participants who may share certain beliefs
and values constituting participation with these programs or shows.
Or, they may be participants in actual, real communities, for example,
as members of a fan club chat group. |
In one student study, Rick Lybeck (1996) examined his own family
members’ responses to a televised baseball game. He recorded
and took notes on his father’s and brothers’ responses
to a series of baseball games. He analyzed this data in terms of
what aspects of the game the participants focused on, their physical
behaviors in responding together as a group, and any ritual-like
patterns of response. |
Lybeck found that his participants, all of whom were or had been
baseball players, responded to the game by vicariously experiencing
the actions of the players. They used their viewing to fulfill the
purposes of a “companionship dimension” (Wenner &
Gantz, 1998, p. 237) to share time with other family members. In
some cases, the actual physical act of responding — of standing
up and swinging as if they were a hitter or giving “high-fives”
to each other as if they were on the field was part of a shared
drama of mutual engagement in the game. Through mimicking the ball
players on the field, they were vicariously playing out their own
enjoyment of the game as a form of male-bonding. The participants
also frequently adopted the “sports-talk” lingo of the
television commentators to formulate their own descriptions of the
game. Lybeck notes that this male sports talk serves to define their
social identities as avid fans: |
The main feature of the ESPN update was Barry Bonds
having hit his 300th and 301st home runs earlier that afternoon.
The significance of this was that Bonds joined an elite group of
three other players who have in their careers hit 300 or more home
runs and stolen 300 or more bases. A trivia question was put: who
are the other guys. There were three generations of ball players
present, two father-and-son combinations, quizzing each other on
father-and-son baseball trivia; it truly was a question made for
them. The TV medium as focused on in this informal ethnography was
something that was integrated into a male bonding setting, but not
necessarily central to the bonding. TV enabled the males to extend
their baseball enjoyment and to affirm their identities as baseball
players following in the footsteps of baseball fathers (Lybeck,
1996, p. 12). |
Lybeck’s analysis points to the need to understand television
sports-viewing activity as central to constructing male relationships.
|
Audiences as fans |
Audiences also assume the roles of being active fans. Being an
avid fan often involves exerting some influence on people involved
with the production (Harrington & Bielby, 1995; Jenkins, 1992).
In a study of soap opera fans and fan clubs, Harrington & Bielby
(1995) found that producers and actors/actresses often lurked on
fan clubs bulletin boards or participate in fan club meetings for
the purposes of garnering evaluative comments about their program.
Because the fans were aware of their participation, they assumed
that their responses might have some influence on the program’s
production. |
Fan participation is also driven by the need to publicly demonstrate
their commitment to being more than simply casual viewers through
displaying pictures of soap opera actors/actresses in one’s
home or attending fan club meetings (Harrington & Bielby, 1995).
In doing so, they must also often cope with their peers’ stereotypes
of themselves as fans who are incapable of distinguishing between
fiction and reality, stereotypes which, in some cases, created a
sense of ambivalence about their own viewing habits. |
Varied levels of uses of the media/computers |
Audience participation with media may vary considerably in terms
of their level of active/attention engagement depending on their
purposes for participation. In some cases, they may not be directly
attending to an experience, for example, in which the television
or radio is simply passive background noise. In other cases, they
may be directly attending to a media text when they have a defined
purpose or reason for participation. For example, a sports fan who
is a member of a fantasy sports club may carefully attend to games,
sports talk shows, or information on the Internet in order to acquire
relevant information necessary for his participation in the fantasy
sports club. |
This suggests the need to examine audiences’ modes or levels
of engagement — the extent to which they are actively or passively
engaged with or participating with the media texts. In playing computer/video
games, they may experience high levels of interactive engagement,
while in watching television while multi-tasking, they may be not
be attending to the television content. These different modes or
levels of engagement may be a function of interest, text-design,
social participation with other audiences, or larger purposes for
responding. Studying these different modes or levels provides researchers
with some understanding of various factors shaping variations in
these modes or levels. |
Audiences may also vary in terms of their moving through and
attending to media related to changing/surfing channels or radio
stations, or clicking on different hypertext options on the Web.
Audiences may have a particular goal or purpose driving their choices,
or, they may simply exploring what is available. |
Social and cultural uses of the media |
Audiences are also use the media to fulfill certain social and
cultural needs. For example, they may view television or films in
groups as part of the need to build social relationships. They may
also view certain programs in order to acquire information necessary
for participation in conversations with others. They may also engaged
in ritual participation with media as part of being a member of
a culture, however virtual. For example, they may view television
news as part of a nightly ritual celebration of virtual link to
“community” constructed by the television news program.
For example, in a study of avid readers’ reasons for reading
the newspaper tabloid, The National Inquirer, female readers often
read the tabloid in order to obtain information about celebrities
which they could then share with their friends as a form of gossip
(Bird, 1992). Women who could cite the latest celebrity "insider
story" from sources such as The National Inquirer and dramatize
its relevance for their peer group assumed status within the peer
group (Bird, 1992). |
Even the relatively “passive” process of television
viewing can become part of an active social interaction around responding
to and critiquing television. |
| Dan
Chandler’s Module: The Active Viewer (extensive bibliography)
|
Understanding the various purposes for participation in virtual
worlds may explain the appeal of the worlds. One purpose may be
to engage in a pleasurable, ritual-like experience that connects
participants with larger, mythic, collective dramas (Real, 1996).
For example, soccer fans viewing World Cup soccer television broadcasts
as a social group engage in ritual-like social practices a “fanship
dimension and the desire to ‘thrill in victory’”
(Wenner & Gantz, 1998, p. 237), a “learning dimension”
(p. 237) — acquiring information about the teams and players,
a “release dimension” — the “opportunity
to ‘let loose’” or “get psyched up”
(p. 237), a “companionship dimension” (p. 237) —
sharing time with friends and family, and a “filler dimension”
— the use of sports viewing to “kill time” (p.
237). The appeal of virtual worlds may therefore lie in participants’
need to transcend the everyday through collective rituals. |
Viewers’ responses may also be driven by the need for a
reassuring, ritual-like activity. Viewers may enjoy watching a weekly
mystery program because of the reassurance of a predictable sense
of closure provided by the final resolution of solving the crime.
Based on her research on elderly viewers’ responses to mystery
programs, Karen Riggs (1998) argues that “the reassuring mystery
presents a means to validate the self at a stage of life when one’s
identity is threatened in many ways by society as a whole”
(p. 17). |
Michael Real (1996) argues that these ritual participations in
the media culture serve to connect viewers to larger, mythic dramas
as well as other fans engaged in the same collective rituals. Rituals
involve viewers in a collective experience that serves to unify
their allegiance to a group. They engage viewers in the repetition
of certain familiar narrative patterns. They structure time and
space in ways that provide a sense of order and defined roles. Real
cites the example of the soccer fans active engagement in viewing
World Cup television broadcasts of soccer games. Real draws a comparison
between the rituals of the Balinese cockfight as described by Clifford
Geertz (1973) and sports fans’ participation with media sports: |
First, both the cockfight and sports provide double
meanings and metaphor that reach out to other aspects of social
life. Second, both are elaborately organized with written rules
and umpires. . . . Third, betting plays a major role
in each. . . . Fourth, violence heightens the dramaof
each. Fifth, the presence of status hierarchies surpasses money
in importance in the event, with corporate and political elites
assuming central roles. . . . Sixth, each of the
two, the cockfight and the media sporting event, “makes nothing
happen”; neither produces goods or directly affects the welfare
of the people (p. 60). |
By perceiving viewers’ responses as part of a larger ritual
activity, students may understand how viewing is driven by larger
cultural purposes. For example, analysis of television sports viewing
found five basic dimensions associated with purposes for viewing
(Wenner & Gantz, 1998). Five basic dimensions emerged from analysis
of the viewers’ responses. A primary motive was a “fanship
dimension and the desire to ‘thrill in victory’”
(p. 237). A “learning dimension” (p. 237) had to do
with acquiring information about the teams and players. A “release
dimension” refers to the “opportunity to ‘let
loose’” or “get psyched up” (p. 237). A
“companionship dimension” (p. 237) has to do with the
use of sports to share time with friends and family. And, a “filler
dimension” relates to the use of sports viewing to “kill
time” (p. 237). While these objects or purposes overlap, they
suggest that understanding different objects and purposes requires
an understanding of the activity in which viewers are engaged. |
Defining class, gender, and racial identities |
Audiences also use their participation with media to defining
class, gender, and racial identities. By adopting certain stances
associated with the practices and discourses portrayed in certain
texts, audiences align themselves with certain class, gender, and
racial identities. In his analysis of the television production
professional wrestling, Jenkins (1997) posits that the staging of
a melodramatic encounter between the “good guy” who
ultimately seeks revenge on and overcomes the trickery of the underhanded,
villainous “bad guy” is a genre tool that is highly
appealing to a working-class male audience. Vicarious participation
in this drama allows males to “confront their own feelings
of vulnerability, their own frustrations at a world which promises
them patriarchal authority but which is experienced through relations
of economic subordination…WWF wrestling offers a utopian alternative
to this situation, allowing a movement from victimization toward
mastery” (p. 560). |
In her study of female adolescents’ responses to the popular
television program, Beverly Hills, 90210, McGinley (1997) found
that the females rarely challenged the program’s predominate
narrative of employing a range of practices associated with being
attractive to males. Through their talk about the characters’
appearance and actions, they defined their own beliefs about gender
identity in ways that were consistent with the program’s traditional,
consumerist values. As McGinley noted, “talk about fictional
characters and situations both produces and makes possible certain
ways of being in the world and relating to others, certain identities,
and the same talk conceals and closes off other possibilities”
(p. 52). They perceived themselves as experts on these topics, and
gained pleasure and status from sharing their expertise. She found
that “never did they question the media definition of “pretty,”
or their own unproblematic equating of appearance and identity”
(p. 77). They “accepted the show’s invitation to foreground
appearance, then enthusiastically cycled that way of attending to
female identity back toward their own lives” (p. 78). |
The females in the study defined a virtual community through
their relationships with the characters: “As viewers constructed
a community with the characters, as they drew connections and disjunctions
between the characters’ personalities and their own, new meanings
accrued to those traits that gave viewers importance new ways to
attend to their own lives” (p. 103). The females achieved
status through responding in ways that demonstrated their expertise
about the social practices of dating as portrayed in the program.
As McGinley notes, “They constructed a pleasurable community
with which they could be experts, and positioned themselves as authors
of the female identity they constructed” (p. 215). |
One
new media ethnography project that
is starting up (as of summer 2003), involves an analysis of audience
response to, online discussions of, and the integration of Oxygen
within viewers’everyday lives with the new Oxygen media organization
material, particularly their television broadcasts. |
The
Oxygen Media Research Project will examine the ways
in which audiences respond to the somewhat feminist-oriented content
available on Oxygen (Penley, Parks, & Everett, 2003). |
Audiences may also define their beliefs and attitudes
associated with class identities through their responses to media
texts. Cheryl Reinertsen (1993) completed a project in which she
analyzed a group of her adolescent daughter’s female friends’
weekly viewing of two television programs, “Beverly Hills
90210” and “Melrose Place.” These programs revolve
around male/female relationships: fidelity, marriage, sex, relationships
in the workplace, conflict resolution, etc. Cheryl observed the
group discussions of the programs and interviewed various group
members about their perceptions of the group meetings. Based on
her observations and interview transcripts, she extracted a number
of patterns in the group’s responses to these programs. She
found that members applied their own beliefs and attitudes to judge
the characters’ actions. They “liked Donna because she
is nice and she doesn’t do anything wrong; Andrea because
she doesn’t care only about her clothes and appearance; Billy
because he is true and the most caring, ideal, and sensitive; Jo
because she is her own person and she stands up for herself; Matt
because he is a peacemaker and serves other people” (p. 8).
They “disliked Amanda because she is anorexic, out for herself,
and ruthless and arrogant and Kimberly because she’s a weakling”
(p. 9). |
For Cheryl these judgments consistently reflected what she characterized
as middle class assumptions about family, work, and sexual behavior.
They believed that the characters are often irresponsible in not
being concerned with their education or future career. For example,
in one episode of “90210,” a female college student
becomes engaged to an older man. The group shared their displeasure
with her decision to become engaged: “‘She likes him
just because he’s rich.’ ‘She should stay in college.’
‘She’s too young.’ and ‘Wait until her parents
find out. They will really be mad’” (p. 14). For Cheryl,
these comments reflected a cultural model in which “college
age students should not be engaged because they are too young. If
they do get engaged, they will drop out. Education is important,
love can wait” (p. 22). |
Cheryl recognized the power of the group in shaping individual
members’ responses. Through sharing responses valued by their
peers, group members affirmed their allegiance to the group's shared
beliefs related to the middle class values of her own home and community.
|
Aspects of racial identities also influence response. In a study
of African-American females responses to the film versions of The
Color Purple, Jacqueline Bobo (2003) found that, despite Spielberg’s
uses of black stereotypes and criticisms of the film by reviewers,
particularly male reviewers, the females empathized strongly with
what they perceived to be the positive aspects of the film related
to portrayals of strong female identities consistent with the daily
lives of black females and their own history of viewing largely
white actresses. Bobo cites the example of one participant: |
“When I went to the movie, I thought, here
I am. I grew up looking at Elvis Presley kissing all these white
girls. I grew up listening to ‘Tammy, Tammy, Tammy.’
And it wasn’t that I had anything projected before me on the
screen to really give me something that I could grow up to be like.
Or even wanted to be. Because I knew I wasn’t Goldilocks,
you know, and I had heard those stories all my life. So when I go
to the movie, the first thing I said was ‘God, this is good
acting.’
And I liked that. I felt a lot of pride in my Black brothers and
sisters…By the end of the movie I was totally emotionally
drained…The emotional things were all in the book, but the
movie just took every one of my emotions…Toward the end, when
she looks up and sees her sister Nettie…I had gotten some
emotionally high at that point…when she saw her sister, when
she started to call her name and to recognize who she was, the hairs
on my neck started to stick up. I had never had a movie do that
to me before.” (p. 311-312).
|
Bobo notes that her participants’ positive reactions to
the film reflects the process of “interpellation” —
the “way in which the subject is hailed by the text; it is
the method by which ideological discourses constituted subjects
and draw them into the text” (p. 312). Given black females’
experiences and their own ideological discourses, the film evoked
positive responses and led them to bracket out what may have been
critical responses to some of the stereotyping in the film. |
Media ethnographers are also interested in the relationship between
media and audience response in different cultures throughout the
world (Ginsbury, Abu-Lughod, & Larkin, 2002: Kraidy & Murphy,
2003). For example, when television first became available to Australian
Aborigines, they were not accustomed to the content of the programs,
the focus of a major cultural tension between their own and the
White, commercial cultural content of television. |
Elizabeth Bird (2003) argues that media ethnography serves a
valuable purpose in providing a complex perspective on audiences’
media participation and challenge some of the simplistic claims
made about the overpowering effects of media on people—“demonstrations
of audience activity can make us feel less helpless and more powerful…”
(p. 189): |
It is a mistake to conclude that all people, all the time, are
in the vice-like grip of all media. The pervasive talk of “media
saturation” overlooks the more complex reality, which is
that people’s attention is variable and selective…it
is indeed very difficult for most of use to live without some
media, but other media we can happily take or leave. Similarly,
ethnographic research paints a more subtle and optimistic picture,
showing people who engage enthusiastically with some messages,
while letting much wash over them—and spending much of their
time loving, caring, and sparring with each other. (p. 190)
|
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