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While animation as a film technique was discussed in Module 3,
it is also important to examine animation films and television programs
as a genre
(see Best/Worst
Animation Titles, Google
Directory: Titles and Google
Directory: Cartoons) in which animals, people, birds, trees,
plants, and houses are transformed and personified as humans vice
versa. This emphasis on metamorphosis of images is a primary tool
associated with the fairy tale/fable literary genre on which many
animation films are based: Snow White and the Seven Dwarfs,
Beauty and the Beast, Pinocchio, Bambi, Aladdin, Sleeping Beauty,
Cinderella, The Many Adventures of Winnie the Pooh, and Peter
Pan. Many of the Disney versions of these stories reflect a
consistent value orientation privileging a “innocent,”
idealized cultural model of the world. For example, The Many
Adventures of Winnie the Pooh represents a highly sanitized
version of the original stories, in which the complexity of characterization;
the imaginative, literary language; and the high-quality art work
has been replaced by bland versions that wash out the realistic,
foreboding nature that lies at the heart of fairy tales and fables.
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Many of the Disney animation films contain sexist and racist
role representations. In his analysis of these films, Henry
Giroux (2001) posits that the female main characters
in The Little Mermaid, Beauty and the Beast, and Pocahontas
all adopt subordinate gender roles consistent with patriarchic values.
For example, Ariel in The Little Mermaid, gives up her
voice in order to obtain legs so that she can pursue the handsome
prince, a literal and symbolic loss of agency for the purpose of
romance. In Beauty and the Beast, Belle, as does the heroine
in romance novels and romantic comedy, transforms the brutal beast
into a caring male, the dramatization of how the female’s
primary role is to solve the male’s problem. And, in Pocahontas,
the Native American princess saves John Smith from being executed
by her father, another portrayal of a female defining herself primarily
through relationship with a male.
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Giroux also identifies instances of racist portrayals in Aladdin,
in which the villains have Arabic physical features and accents,
a reification of Edward Said, “Orientalism” —
the Euro-American representation of the Arab world in deficit terms
as foreign, bizarre, exotic, mysterious, quasi-barbaric, and deceitful.
In The Lion King, the evil lion Scar is portrayed as darker
than the other lions. While the royal family speaks in British accents,
the hyena storm troupers speak in Black dialect. In all of this,
being white and male is assumed to be the privileged norm against
which “others” are subordinated. Giroux argues that
this is consistent with the larger Disney corporate value system
that appeals to a traditional white, middle-class conservative American
audience. |
However, contrary to the Disney films, animation films such as
Toy Story, Toy Story 2, Mononoke Hime, Shrek, Monsters, Inc.,
Waking Life, and Who Framed Roger Rabbit employ creative
techniques of the genre to explore alternative value perspectives. |
Much of the Saturday
morning cartoon television shows such as Scooby-Doo, The
Powerpuff Girls, Jem, Futurama, Hey Arnold, and Batman,
are equally sexist and largely white. The shows The Simpsons,
Beavis and Butt-Head, South Park, and King of the Hill
reflect a more cynical, irreverent stance on contemporary society.
As Douglas Kellner (2000) argues, while critics blamed the characters
on Beavis and Butt-Head as negative examples for adolescents, the
show, derived from Wayne’s World and other aspects
of media culture, is more of a critique of the economic decline
of the working-class family, the lack of educational and employment
opportunities, and contemporary media culture. In contrast to Disney’s
idealized, innocent version of American culture, for Kellner, the
characters’ destructiveness reflects:
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their hopelessness and alienation and shows the
dead-end prospects for many working-class and middle-class youths.
Moreover, the series also replicates the sort of violence that is
so widespread in the media from heavy metal rock videos to TV entertainment
and news. Thus, the characters’ violence simply mirrors growing
youth violence in a disintegrating society and allows the possibility
of a diagnostic critique of the socialsituation of contemporary
youth (p. 325). |
Animation
Journal
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For further reading: |
Bruna, K. R. (2004). Addicted
to democracy: South Park and the salutary effects of agitation (Reflections
of a ranting and raving South Park junkie). Journal of Adolescent
& Adult Literacy, 47(8). |
Irwin, W., & Conard, M., & Skoble, A.
(Eds.). (2001). The Simpsons and philosophy: The d'oh! of Homer.
New York: Open Court. |
Keslowtiz, S. (2003). The Simpsons and society:
An analysis of our favorite
family and its influence in contemporary society. New York:
Hat’s
Off Books. |
Stabile, C., & Harrison, M. (2003). Prime
time animation: Television animation
and American culture. New York: Palgrave. |
Wells, P. (1998). Understanding animation.
New York: Routledge. |
Williams, R. (2002). The animator's survival
Kit: A manual of methods,
principles, and formulas for classical, computer, games, stop motion,
and Internet animators. London: Faber & Faber. |
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