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Game shows began in the 1950s with shows such as The $64,000
Question and The Big Payoff which ultimately went
off the air due to scandals associated with providing contestants
with answers — the subject of the movie, Quiz Show.
Between that time and the 1990’s, some shows, such as Wheel
of Fortune, What’s My Lines, Jeopardy!, Hollywood Squares,
To Tell the Truth, or The Price is Right, as well
as shows such as The Newlywed Game, Family Feud, and The
Dating Game, continued to be aired, but with Who Wants
to be a Millionaire?, initially aired in Britain, and then
by ABC in the 1999/2000 (six and one-half hours a week in 2000),
the genre became the most watched of all television shows. These
shows cost little to produce and, with shows such as Wheel of
Fortune, can uses prizes as one more mode of advertising products.
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dmoz.org:
Game Shows
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Yahoo.com
Directory: Game Shows
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Google.com
Web Directory: Game Shows |
One of the appeals of the show is the idea, associated with advertising
employed to promote casino gambling, state lotteries, or horse racing,
is that “anyone can win” — that someone can walk
in off the street and win large sums of money. This appeal reflects
the larger cultural myth that anyone, with a little luck, can “strike
it rich” as a primary goal in life. This serves to further
promote the larger consumerist, capitalist discourse constituting
commercial television in which “winning” in life entails
acquiring consumer goods. |
One of the key features, similar to that of the talk show, is
the unpredictable “liveness” of the shows — their
sense of spontaneity, surprise, and improvisation, which, as Michael
Skovmand (2000), makes it difficult to analyze the genre features
of particular shows as shaped by a single organizing perspective:
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“One program may chronicle the fortunes of
the heroic failure, another the luck streak of the mediocre contestant.
There is no telling in advance, because neither an absent auteur
nor the host of the show wields a determining influence on the course
of events” (p. 368). |
Skovmand argues that shows such as Wheel of Fortune
are highly inclusive in that they are not based on exclusive competencies
or expertise, but rather on luck or chance associated with card
games or bingo. The underlying theme, consistent with the “anyone
can win” cultural myth, is that “everyone wins.”
The drama of the program, accentuated by audience participation,
revolves around the element of risk and luck associated with selecting
the “right answer.” This focus on “getting the
right answers” also reflects myths about knowledge and schooling
as primarily that of acquiring information. |
The success of the highly popular Who Wants to be a Millionaire?
and Who Wants to Marry a Multimillionaire? paralleled the
emergence of the similarly competitive “reality television”
shows in the late 1990s such as Big Brother and Survivor.
These shows built on the earlier “trauma TV” quasi-documentary
shows, Rescue 911, Real Life Heroes, and America’s
Most Wanted which employ camcorder/”actual footage”
portrayal of “real” events, first person narratives,
reconstruction of “actual” events, and commentators’
voice-overs (Dovey, 2001). To this was added a game-like context
in which participants were portrayed in a documentary format competing
with each other and voting on who remains in the game. While these
shows lost some of their popularity after 9/11, they remain popular
for certain audiences who become engaged with the participants’
lives.
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Television Programs: Reality-Based
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Google
Directory: Reality-Based |
Yahoo.com
Directory: Reality Television |
Reality
Television Show Directory |
reality
blurred: reality TV weblog |
One reason for the popularity of these shows is that, in contrast
to drama shows, they are relatively inexpensive to create. They
also involve a high level of conflict between participants, which
producers highlight in their editing of content to create some degree
of drama. Students could examine the ways in which these shows are
shaped through editing techniques and the degree to which the shows
portray the complexities of relationships and response to challenging
situations. |
Another subgenre of reality television involves placing people
in difficult contexts — in 1900,
in a London house based on life in 1900 and in Frontier
House, in the 1883 in the American frontier of Montana
and showing them coping with the difficulties of life without contemporary
amenities. Underlying these shows is a basic assumption they are
portraying “reality” in terms of the events portrayed
— people breaking down under the stress, when, in fact, the
“reality” portrayed is often highly edited, staged events
to show more dramatic moments of what, in “reality,”
may be relatively uneventful lives. These shows also assume that
“reality” entails a highly competitive set of relationships
between people — a Darwinian survival-of-the-fittest world
in which there are always winners and losers. |
Beth
Rowen: History of Reality TV
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Reality
TV Channel |
Reality
TV Planet |
Reality
World TV |
Reality
News Online |
Fans
of Reality TV |
Lesson:
The Reality of Reality TV |
For further reading: |
Andrejevic, M. (2003). Reality TV: The work
of being watched. New York: Rowman & Littlefield. |
Balkin, K. (Ed.). (2004). Reality TV.
New York: Greenhaven. |
Brenton, S., & Cohen, R. (2003). Shooting
people: Adventures in reality TV. London: Verso. |
Friedman, J. (Ed.). (2002). Reality squared:
Televisual discourse on the real.
New Brunswick, NJ: Rutgers University Press. |
Murray, S., & Ouellette, L. (2004). Reality
TV: Remaking television culture. New York: New York University
Press. |
Smith, M., & Wood, A. (2003). Survivor
lessons: Essays on communication and reality television. New
York: McFarland. |
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