GM: Each animator is given a series of shots
in the film. Every time the camera changes, it’s a different shot.
Hopefully, they’re consecutive shots so you can keep the continuity
going from one shot to the next. All the dialogue is pre-recorded
before the animators ever get the shots. So we listen to the dialogue
again and again. We act it out. We do thumbnail sketches. We videotape
ourselves acting it out. Essentially the animator is sort of a
mute actor. We have to use someone else's line, but what the body
does, how the character moves during that line, how many gestures,
what the facial expression is, is entirely up to the animator.
Aside from our own explorations, we also videotape the actors
as they read the lines, so that when Kevin Spacey is delivering
his line as Harper, the main bad guy in A Bug’s Life,
we can see what choices he made. What are his eyebrows doing?
What’s he doing with his hands? Is he moving his head a lot? Another
cool thing is that the director usually asks the actor to read
the lines five, six, seven times. And each time it’s slightly
different. So you can say, I really like the eyebrows in the first
take, but he’s doing something great with his hands in the third
take.
|
Stop
Motion Animation
|
How
to make a movie with digital stills
|
Clay Animation
Discussion Group
|
How to Create Clay Animation in 5 Easy Steps
|
animateclay.com |
Flip animation. One way to introduce students to the idea of animation is to
have them create their own flip animation with a small pad of paper
in which they vary an object slightly on each page — as illustrated
on the random motion site.
|
Metamorphosis. This could then lead to a discussion of the basic concept of
metamorphosis in animation — the idea that objects or things
can be readily transformed into human form and vise versa. Trees
turn into people and people into trees. This coincides with the
concept of personification in literature — that animate and
inanimate things are continually being compared through figurative
language in literature, a process that is given visual form in animation.
|
Computer animation. A major development in film techniques has been the increased
use of computer-generated special effects, as employed in films
such as The
Lord of the Rings films and The
Matrix and The Matrix Reloaded films
as well as films such as Titanic. |
PBS Nova: Special Effects: Titanic and Beyond
|
These films have created new high levels of expectations for special
effects that blur the distinctions between total animation and human
drama films, in which humans can now be transformed into animation-like
figures or perform superhuman feats such as seamlessly moving about
in space. However, it is also the case that computer-generated images
(CGI) may simply be used for its own sake, and not be effectively
integrated into a film’s story or character development. |
Students can employ computer software programs such as
Macromedia’s Flash™ to create computer
animation.
|
Transience [excellent Flash animation site]
|
Hotwired [online animation and tutorial site]
|
Getting
started in Animation
|
3D
animation workshop tutorials
|
HuntFor.com [3D animation tutorials]
|
3D Studio Max tutorials
|
Aardman online
|
Animation World
Network
|
Animation
Library [free on-line GIF images]
|
| |
Hanna Barbera cartoons
|
Top
animation films
lots
of links to classic animation films
|
To teach her students animation techniques, Ann
Ayers, of Coral Springs High School, in Broward County, Florida,
had students, working in groups, create characters who would serve
as the basis for clay or cutout animations based on a storyboard
idea. Some group members then selected objects, worked on the clay
figures, or created cutouts to portray their characters. Others
worked on the background settings using boxes, poster board, and
other art materials. They then used digital cameras to take “frame-by-frame”
shots of their characters as they were being moved. They then imported
images into iPhoto™ for sorting, enhancing, cropping, and/or
rotating images. Based on their storyboards, they then integrated
the images to iMovie and added sound, voice-overs, and music. Their
final products were then exported to QuickTime™ to burn CDs.
|
Studying Disney films and popular animation television
programs. Students could also study examples of Disney animation films and
television animation programs. As noted in the Media Representation
Module 5, the Disney animation films employed sophisticated animation
techniques to portray the world according to a defined ideological
orientation that frequently sanitized or glossed over complex aspects
of gender, class, and race. |
Disney feature animation films:
The Big Cartoon Database
Yahoo Directory: Disney Animated Movies
Cartoon Animation Art [original cels employed in Disney films]
Disney-film links/clip art
|
One of the most popular of any television programs is
The Simpsons, which was launched in 1990 and has
been appealing to audiences since then. |
Another important television genre is the cartoon program, geared
primarily, but not necessarily, for children. Students could critically
examine the ways in which cartoon shows represent or portray characters
based on gender, race, or class, as well as the portrayal of violence.
|
Cartoon
Network
|
Fox
network cartoon shows
|
Gender Stereotypes in Children’s Television Cartoons [Kelly Eick (1998)]
|
“Violence Finds a Niche in Children’s Cartoons” [Jim Rutenberg, New York Times, January 28, 2001]
|
For further reading: |
Canemaker, J. (1996). Before the animation begins: The art
and lives of Disney inspirational sketch artists. New York:
Hyperion Press. |
Hahn, D. (2000). Animation magic: A behind-the-scenes look
at how an animated film is made. Orlando: Disney Press. |
Jenkins, P. (1991). Animation: How to draw your own flipbooks,
and other fun ways to make cartoons move. Reading, MA: Addison-Wesley
Publishing |
Koenig, D., Herman, R. M., & Sherman, R. B. (2001). Mouse
under glass: Secrets of Disney animation and theme parks. New
York: Bonaventure Press. |
Laybourne, K. (1979). The animation book. New York: Crown
Publishers. |
Maltin, L. (1990). Of mice and magic: A history of American
animated cartoons. New York: Plume. |
Rickett, R. (2000). Special effects: The history and techniques. New York: Watson-Guptill Press. |
Solomon, C. (1994). The history of animation: Enchanted drawings. New York: Outlet Press. |
Stabile, C.A., & Harrison, M. (Eds.). (2003). Prime time
animation: Television animation and American culture. New York:
Routledge. |
Thomas, F., & Johnston, O. (1995). The illusion of life:
Disney animation. New York: Hyperion Press. |