CI5472 Teaching Film, Television, and Media

 Module 12: Integrating Film into the Curriculum

Module 12

References

Ayers, R., & Crawford, A. (Eds.). (2004). Great books for high school kids: A teachers’ guide to books that can change teens’ lives. Boston: Beacon Books.

Beach, R., & Myers, J. (2001). Inquiry-Based English instruction: Engaging students in life and literature. New York: Teachers College Press.

Bringsjord, S. (2001). Is it possible to build dramatically compelling interactive digital entertainment (in the form, e.g., of computer games)? Game Studies, 1(1).

Carlson, S. (2003, August 15). Can Grand Theft Auto inspire professors? Chronicle of Higher Education, 49(49).

Carpenter, C. (2003). Feminist technologies and the women’s studies classroom. Kairos, 7(2).

Giannetti, Louis. (2002). Understanding movies. Upper Saddle River, New Jersey: Prentice-Hall.

Golden, J. (2001). Reading in the dark: Using film as a tool in the English classroom. Urbana, IL: National Council of Teachers of English.

Hammett, R. (1999). Re-thinking English language arts teaching: implications of curricula and computer technologies. READ Literacy Conference.

Herrmann, A. (1991). Evaluating computer-supported writing. In G. Hawisher & C. L. Selfe (Eds.). Evolving perspectives on computers and composition studies (pp. 150-170). Urbana, IL: National Council of Teachers of English.

Hobbs, R. (2003, June 29). The process of curriculum design in media literacy education. Presentation to the National Media Education Conference, Baltimore, Maryland.

Homicz, K., & Dreiser, P. (2003). Teaching popular movies in the writing Classroom: Working with resistance and pleasure. Kairos, 7(2).

Jackson, Z. A. (2003). Connecting video games and storytelling to teach narratives in first-year composition. Kairos, 7(3).

Lee, C. D. (2001). Is October Brown Chinese? A cultural modeling activity system for underachieving students. American Educational Research Journal, 38(1), 97-142.

McCauley, W. (2003). Viewing the films: Not whether or not, but how? NCTE Notes Plus.

Patterson, N. (2000). Weaving middle school webs: Hypertext in the language arts classroom. Kairos, 5(1).

Rice, J. (2003). The handbook of cool. Kairos, 7(2).

Romano, T. (2000). Blending genre, altering style: Writing multigenre papers. Portsmouth, NH: Heinemann.

Short, K., & Harste, J. (1996). Creating classrooms for authors and inquirers, 2nd ed. Portsmouth, NH: Heinemann.

Teasley, A. B., & Wilder, A. (1997). Reel conversations: Reading films with young adults. Portsmouth, NH: Boyton/ Cook Publishers.

Teasley, A. B., & Wilder, A. (2001). 100 films for use in English classes. Paper presented at the NCTE Convention, Atlanta, Georgia.

Trupe, A. (2003). Academic literacy in a wired world: Redefining genres for college writing courses. Kairos, 7(2).

Wilferth, J (2003). Private literacies, popular culture, and going public: teachers and students as authors of the electronic portfolio. Kairos, 7(2).

Williams, S. (2003). Constructing digitality: A sequence of assignments. Kairos, 7(2).

Worsnop, C.M. (2000). Assessment in media education. Reading Online, 4(5).

Drawing on Existing Media Studies Curriculum

Studying Film Adaptations of Literature and Theater

Different Modes of Adaptation

Interpretive Strategies for Organizing Curriculum

Comparing Differences in Experience of Different Reading and Viewing Modes

Defining Narrative Development

Interpreting Characters’ Actions, Beliefs, Agendas, Goals

Contextualizing Texts in Terms of Cultural and Historical Worlds

Defining Intertextual / Hyptertextual Connections Between Texts

Adopting Alternative Voices and Discourses

Judging Quality of Literary and Media Texts

Designing Units

Techniques for Developing Units

Evaluation and Assessment of Learning

References

Ideas for Integrating Media into English/Literature Instruction


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