Teachingmedialiteracy.com: A Web-Linked Guide to Resources and Activities

Chapter 7: Teaching film/television genres, comics/graphics, novel and popular music

[7.1] Teaching Film/Television Genres, Comics/Graphic Novels, and Popular Music

[7.2] Different Approaches to Genre Study

[7.3] Audience-based Approach

[7.4] Critical/Ideological Analysis Approach

[7.5] Film Versus Television Genres

[7.6] Resources on Different Genre Types

[7.7] [7.7] Analyzing Different Genre Types

[7.7a] Action/Adventure

[7.7b] The Western

[7.7c] Gangster/Crime

[7.7d] Detective/Film Noir

[7.7e] Comedy

[7.7f] Science Fiction/Fantasy

[7.7g] Horror/Monster

[7.7h] Suspense Thriller/Spy/Heist

[7.7i] Soap Opera

[7.7j] The Talk Show

[7.7k] Sports

[7.7l] Game Shows/
Reality TV

[7.7m] Animation

[7.7n] Comics

[7.7o] Graphic Novels

[7.7p] Music

[7.8] Music

[7.9] References

[7.10] Final Task

Chapter 7

[7.7o] Graphic Novels

[7.7o.1] Art Spiegelman's MAUS: Working-Through The Trauma of the Holocaust

[7.7o.2] Jessica Abel: What is a Graphic Novel? (a visual introduction to the genre)

Online graphic novels

[7.7o.3] electric sheep comix
[7.7o.4]
[7.7o.5] NBM Graphic Novels
[7.7o.6] artbomb.net
[7.7o.7] Best Graphic Novels Reviewed
[7.7o.8]
[7.7o.9] School Library Journal: Graphic Novels Roundup
[7.7o.9a] Chris Ware: The Strip: Building Stories: The New York Times

[7.7o.10] Gorman, M (2002, August 1). What Teens Want: 30 Graphic Novels you Can't Live Without. School Library Journal

Graphic novel lists:

[7.7o.11] The Librarian's Guide to Anime and Manga
[7.7o.12] Recommended Graphic Novels for Public Libraries [7.7o.12a] Graphic Novels and Comic Trade Paperbacks: An Annotated List

Graphic novel reviews:

[7.7o.13] Graphic Novel Reviews
[7.7o.14] Rambles: graphic novels
[7.7o.15] Manga/Graphic Novels
[7.7o.16] No Flying No Tights: teen reviews of graphic novels
[7.7o.16a] Art Bomb: reviews of graphic novels

[7.7o.17] Webquest: Net Force—the uses of graphics on the Web based on graphics in comic books

[7.7o.18] Chandler-Olcott, K., & Mahar, D. (2001). Considering genre in the digital literacy classroom. Reading Online,5(4). (teaching Anime genre forms)

For further reading:

[7.7o.19] Schwarz, G.E. (2002, November). Graphic novels for multiple literacies. Journal of Adolescent & Adult Literacy, 46(3).

[7.7o.20] Weiner, S. (2002). Beyond superheroes: Comics get serious. Library Journal, 128(2), 55–58.

[7.7o.21] Wikipedia: Graphic Novels

[7.7o.22]

 

For further reading:

Bruggeman, L. (1997). “Zap! whoosh! kerplow! Build high-quality graphic novel collections with impact.” School Library Journal, January: 22–27.

Crawford, P. (2004). A novel approach: Using graphic novels to attract reluctant readers. Library Media Connection. 26-28.

Eisner, W. (1996). Graphic storytelling and visual narrative. New York: Poorhouse Press.

Frey, N., & Fisher, D. (2004). Using graphic novels, Anime, and the Internet in an urban high school. English Journal, 93(3), 19-25.

Gorman, M. (2003). Getting graphic! Using graphic novels to promote literacy with preteens and teens. Worthington, Ohio: Linworth Publishing.

Gorman, M. (2003, November/December). Graphic novels and the curriculum connection. Library Media Connection, 20-21.

Gravett, P.  (2005).  Graphic novels: Stories to change your life.  New York: Collins Design.

Miller, S., & Shoemaker, J. (Eds.). (2004). Developing and promoting graphic novel collections. New York: Neal-Schuman Publishers.

Rothschild, D. A. (1995). Graphic novels: A bibliographic guide to book-length comics. Englewood, CO: Libraries Unlimited.

Sabin, R. (2001). Comics, comix & graphic Novels : A history Of comic art. New York: Phaidon Press.

Weiner, S., & Decandido, K. (Eds.). (2003). The 101 best graphic novels. New York: NBM Publishing.

Weiner, S., & Couch, C. (Eds.). (2004). The rise of the graphic novel. New York: NBM Publishing.

 
 

 


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