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[2.3.1] Toward Critical Multimedia Literacy. Jay
Lemke argues that these new media are highly multimedia
in that they integrate images, sounds, animation, and video, as
well as interactive participation.
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Websites and digital games that are based on feature films:
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The Lord of the Rings:
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[2.3.2] New
Line Cinema.
[2.3.3] Electronic
Arts videogames series
[2.3.4] Sierra
videogames series
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The Matrix:
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[2.3.5] Warner
Bros.
[2.3.6] video
game site
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[2.3.7] The
Prince of Persia: the user controls the time of the game
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For further reading on Lemke’s theories of digital learning:
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[2.3.8] Lemke, J. (1998). Metamedia
literacy: Transforming meanings and media. In D. Reinking, L.
Labbo, M. McKenna, & R. Kiefer (Eds.), Handbook of literacy
and technology: Transformations in a post-typographic world(pp.283-301).
Hillsdale, NJ: Erlbaum. [Online]
[2.3.9] Lemke, J.L. 2002. Notes on multimedia and hypertext. [Online]
[2.3.10] Lemke, J. L. (in press). Travels in hypermodality. Visual Communication. [Online]
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[2.3.11] Dave
Jonassen’s course on constructivist learning and technology
(specific examples of using technology to foster constructivist
learning)
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| [2.3.12] Storyspace™ is a hypertext authoring tool published by Eastgate Software
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| [2.3.13] Hypertext and Hypermedia
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| [2.3.14] For examples of hypertext fiction see the Reading
Room at Eastgate Software.
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| [2.3.15] The America Web Middle school students used Storyspace™ (Bolter, Smith, & Joyce, 1990) to construct hypertexts based on research on American history and culture (Patterson, 2000).
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[2.3.16] Inspiration -- concept mapping tool.
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[2.3.17] Tinderbox -- writing organization tool
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[2.3.18] NoteTaker
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[2.3.19] NoteBook
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[2.3.20] OneNote
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[2.3.21] In a university-community
collaborative after-school/summer program in Oakland, California,
DUSTY—“Digital Underground Storytelling for Youth,”
adolescents create and display multimedia digital stories consisting
of a narrative with the author’s voice along with photographs,
video, and
music (Hull, 2003).
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| [2.3.22] Digital Storytelling
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[2.3.23] Traci Gardner: Read-Write-Think lesson: students to keep a daily diary of their audio media use and reflect on their practices and interests.
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[2.3.24] Traci Gardner, Writing Technology Autobiographies
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