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[10.5.1] Carlson, S. (2003, August 15). Can Grand Theft Auto inspire professors? Chronicle of Higher Education, 49(49).
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[10.5.2] Carpenter, C. (2003). Feminist technologies and the women’s studies classroom. Kairos, 7(2).
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[10.5.3] Hammett, R. (1999). Re-thinking English language arts teaching: implications of curricula and computer technologies. REaD Literacy Conference.
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[10.5.4] Hobbs, R. (2003, June 29). The process of curriculum design in media literacy education. Presentation to the National Media Education Conference, Baltimore, Maryland.
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[10.5.5] Homicz, K., & Dreiser, P. (2003). Teaching popular movies in the writing Classroom: Working with resistance and pleasure. Kairos, 7(2).
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[10.5.6] Jackson, Z. A. (2003). Connecting video games and storytelling to teach narratives in first-year composition. Kairos, 7(3).
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[10.5.7] Patterson, N. (2000). Weaving middle school webs: Hypertext in the language arts classroom. Kairos, 5(1).
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[10.5.8] Rice, J. (2003). The handbook of cool. Kairos, 7(2).
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[10.5.9] Trupe, A. (2003). Academic literacy in a wired world: Redefining genres for college writing courses. Kairos, 7(2).
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[10.5.10] Wilferth, J (2003). Private literacies, popular culture, and going public: teachers and students as authors of the electronic portfolio. Kairos, 7(2).
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[10.5.11] Williams, S. (2003). Constructing digitality: A sequence of assignments. Kairos, 7(2).
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[10.5.12] Worsnop, C.M. (2000). Assessment in media education. Reading Online, 4(5). |
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