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Chapter 10 |
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[10.3b] Interpreting and Producing Narratives
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[10.3b.1] Students could compare the storyline variation in the many different versions of King Lear (from Shakespeare Magazine).
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| Digital Storytelling
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[10.3b.1a] Center for Digital Storytelling
[10.3b.1b] Hillary McLellan: extensive links on digital storytelling
[10.3b.1c] Digital Storytelling: lots of resources
[10.3b.1d] PBS: Multimedia Story Telling
[10.3b.1e] J.D. Lasica, Digital Tools Easier to Grasp: Digital Center Helps People Hold Up A Lens To Their Own Lives, Online Journalism Review
[10.3b.1f] Digital Storytelling Association
[10.3b.1g] Memory’s Voices: A Guide to Digital Storytelling
[10.3b.1h] The Elements of Digital Storytelling
[10.3b.1i] Corey Hitchcock: The World of Digital Storytelling
[10.3b.1j] Digitales
[10.3b.1k] Digital Stories
[10.3b.1l] Storynet: links to lots of online stories
[10.3b.1m] Carnegie Mellon University: Digital Storytelling [10.3b.1n] Yahoo: free graphics for use in creating digital stories
[10.3b.1o] Digital Storytelling Resources
[10.3b.1p] Educational Uses of Digital Storytelling
[10.3b.1q] Integrating Digital Storytelling into Your Classroom
[10.3b.1r] William and Patty: A Love Story: example of digital storytelling
[10.3b.1s] Forest, Fields, and the Falls: Connecting Minnesota: example of digital storytelling
[10.3b.1t] Roderick Coover: Contexts and Appearances: Using Images and Texts in Nonfiction Digital Storytelling
[10.3b.1u] Helen Barrett: digital stories
[10.3b.1v] Jason Ohler: digital stories
[10.3b.1w] Digital autodrama
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Game Research:
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[10.3b.2] GameResearch.com
Comics
[10.3b.2a] Digital Webbing: links to online comics
[10.3b.2b] Online comics
[10.3b.2c] The Comic Creator: Create online comics
[10.3b.2d] Graffix: Creating comics and graphic novels
[10.3b.2e] Scott McCloud’s Website: online comics resources
[10.3b.2f] Comic Books: Internet Resources
[10.3b.2g] Yale University Library’s Comic Books, Comic Strips, and Graphic Novels Research Guide
[10.3b.2h] Comic Book Resources
[10.3b.2i] National Association of Comic Arts Educators
[10.3b.2j] Museum of Comic and Cartoon Art
[10.3b.2k] vImageTexT: articles about comics/interactive media
[10.3b.2l] Comics in the Classroom as an Introduction to Genre Study
[10.3b.2m] Idleworm: Animation tutorial
[10.3b.2n] Balloon Tales: lettering and production
[10.3b.2o] Making comics: technical aspects
[10.3b.2p] Comics in Education
[10.3b.2q] Brent Wood: Brambletown: example of an online comic
[10.3b.3] Joystick101.org
Manga and graphic novels
[10.3b.3a] ArtBomb: go to "What is a graphic novel?"
[10.3b.3b] Seventhsanctum: manga generators: prompts and ideas
[10.3b.3c] Using manga in the Classroom
[10.3b.3d] Polykarbon: manga production techniques
[10.3b.3e] Wikipedia: How to draw manga
[10.3b.3f] Tutorial: How to draw manga
[10.3b.3g] Google: Online manga
[10.3b.3h] Recommended manga (2005)
[10.3b.4] Ludology.org Game Studies [ a journal of computer game research ]
[10.3b.4a] E-Poetry Center
[10.3b.4b] Creating Poetry Videos
[10.3b.4c] Digital Poetry Project
[10.3b.4d] Unit: Multimedia Poetry
[10.3b.4e] Unit: Poems, Poems Everywhere
[10.3b.4f] Cinematic Poetry
[10.3b.4g] e-Poets
[10.3b.4h] Poems that Go: digital poetry
[10.3b.4i] Interactive Poetry Page: add words to poems
[10.3b.4j] EveryPoet: share online poetry
[10.3b.4k] Poetry Portal: lots of links
[10.3b.4l] English Teaching Online: Teaching poetry
[10.3b.4m] The World of Poetry: video and audio poems
[10.3b.5] Games-to-Teach Project [educational game development at MIT ]
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For further reading:
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DiSessa, A. (2001). Changing minds: Computers, learning, and literacy. Boston: MIT Press.
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Gee, J. P. (2003). What video games have to teach us about learning and literacy. New York: Palgrave Macmillan.
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| Gee, J. P. (2006). Don't bother me mom--I'm learning! New York: Paragon House Publishers
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Herz, J. C. (1997). Joystick nation: How videogames ate our quarters, won our hearts, and rewired our minds. New York: Little, Brown.
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Myers, D. (2003). The nature of computer games: Play as semiosis. New York: Peter Lang.
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Prensky, M. (2000). Digital game based learning. New York: McGraw-Hill. |
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