Geometric Systems Design : A Design Science Approach
Last Modified 3/30/1999
To understand the theory behind geometric
systems design:
Design problems and opportunities exist because they "stick
together" in an organized fashion. To fix this problem/opportunity
we need to :
Gameboard : Internal Connections or structure:
- List the parts of the problem/opportunity
- For example, housing stock, jobs available, land.
- Make a picture or map of the parts
- Label the connections between the parts
Energy flows and storage:
Information flows and feedback:
Boundary:
- What difference is there between the problem/opportunity and
the system it is embedded in?
- List the spatial boundary (edge of a pond), the information
boundary (how does the system look from the outside) the energy bounday
(what flows in and out)
Maintaining a setpoint, moving towards a goal, or cycling/loopping:
- Does the system maintain a fixed level (for example empoyment)
- What storages or accumulations (of energy, information or material)
have fixed levels?
- Does the system follow or move towards something over time?
- Do these storages oscillate or move around a setpoint?
This topics listed above can be modeled graphically as follows
: 
Design of the future :
- Now that you have a model of the present, list the changes
you want to occur
- For example, if the level of something (like affordable housing)
is low, define what the new level should be
- Now look at what structures and connections would need to be
changed to support this
- For example, unemployment remains at a relatively fixed level
to keep inflation low -- if employment were increased, how would inflation
be controlled?
- Summarize the "stickiness" that holds the current
system together.
- Now create new structures and connections that will keep the
system at its new levels.
- Use brainstorming, mind
mapping, clustering, or the techniques of Edward
deBono to generate alternatives
- Rank the alternatives using the mission criteria set forth
by Fuller:
- Reform the Environment
- Up performance
- Do not resort to politics
- General systems perspective (beginning with the whole before
proceeding to the parts)
- Success(plenitude) for all.
- Your teams criteria
Planning our Path
Trimtab : A large ship is steered by means of a rudder.
The rudder is small compared to the ship, but can still be a large object
and therefore difficult to turn. A trimtab can be placed on the rudder
(sort of like a rudder for the rudder) allowing the larger rudder and thence
the ship to be turned. The success of the modelers will depend on the pattern
integrity of their model and their ability to find trimtabs.
Creating our Path
- If new structures or connections are needed, how will they
be created?
- How will they be maintained?
- Document the new system (using the octahedral model if you
like)
- Define a plan for moving the system from the current model
to the new one
- Test your models by getting other people to critique them